
If you prefer an interactive narrative, The Parenting Simulator is a text-based game that allows you to make a few key decisions for each year of your child's life. You can play the original localization that wasn't sold in the US, or you can buy the remake on Steam.

The sequels were only recently localized and made available in the United States, although fans agree that Princess Maker 2 is the best of the series. I would say that it's a classic that introduced parenting as a worthy game narrative to a western audience. Your choices for her schedule definitely affect her ending occupation and role in society, and there are many, many different endings. She seems more like a collection of numbers than a real person. Essentially, this game is a stat-cruncher and it's hard to feel connected to your daughter in the game. I remember trying out lots of different ways of raising my child. She can go to church and be pious, or work in a sleazy bar! Your daughter can also go out adventuring and either talk to or beat monsters she encounters in four different areas. She can study art and enter the yearly art contest, or hone her spiritual sensitivity while work in the graveyard. She can learn etiquette so she can properly greet the king's concubine, or she can work on a farm improving her stamina and earning money. You decide her schedule, where you can pay for her to attend expensive classes or she can make money by working.


It's set in a medieval fantasy world where you become guardian of an 11-year-old orphan. The first parenting game I ever played was Princess Maker 2(1996).
